Be careful as there are several draugr in this area and any fighting can alert several to converge on you. Savos bound the last two of his surviving friends as ethereal thralls, forever bound in indentured servitude, to hold a magical barrier around Morokei—preventing him from accumulating power and using the Staff of Magnus for wrongdoing. Coming from the south you must travel north between Hamvir's Rest and Silent Moons Camp into a valley which ends at the ruin. Mogrus' domain also has various creatures, much tougher than was previewed in the Fortress of Ice. Enter Labyrinthian 2. - Passing through this you can hear a skeleton ahead around the corner. You will need to move around these to the left. On your immediate right, standing in an alcove, is a slumbering draugr. If the Champion is comfortable in their current position, and are wary of Tharn if they had not received a dream bridge, they can proceed to the Labyrinthian. At the end, opposite the stairs, is a ramp leading back up to where you previously descended. The Champion should now head back to the Labyrinthian's entrance, and head through the left-most doorway marked "Door 2.". In an alcove to the right of the table is an alchemy lab with two bowls fire salts, a bowl of ectoplasm, a bowl of bone meal, a deathbell and a giant lichen sample in boxes on the floor either side of it. At the top of the stairs there is an arch with an unlocked chest underneath, next to a cave-in. Unlike many of the other puzzles encountered thus far, Mogrus' puzzle only has one answer: As Mogrus said, if the Champion fails, Mogrus will burst from his cage and try to kill the Champion for failing the question. Answer? The second part to the third main quest of Arena. Once entered, the Champion should follow the provided map of the first floor. Again, the weapons will always be ebony, regardless of player level. Behind the stairs is a skeleton that can be looted, in front of the unlocked chest seen from above. Here Lie the Hallowed Dead of Bromjunaar ". Continuing up the next flight there is a large urn beside the stairs. and few knew what he was worth. On your left as you enter the room there is an unlit brazier that contains a bottle of alto wine and a basket that contains two iron ingots, a random potion of resist magic, a random potion of lasting potency and a random potion of extra magicka. The path continues down the right-hand side of the word wall into a corridor flanked by a row of pillars each side; before you enter the corridor, there is a skeleton in the rocks to your right with a silver sapphire necklace. This spell will be random depending on your level and perks. Follow the path that will take you down to the level below the floor floor trap, then through the door into the door into the Labyrinthian Tribune. It seemed like a challenging dungeon and I always saved it for later. Is going to the Labyrinthian a smart idea at level 19 almost verging 20? Ria Silmane - ". close. At the bottom, you will face a leveled draugr deathlord with an ebony greatsword, ebony battleaxe, or ebony warhammer. This one is fairly easy to get to but it can be dangerous for a low level character to explore. This leads to a stairway with a barred wooden door at the top. Through the iron doors, you are at the top of stairs leading down to a throne with its back to you. The path crosses a wooden bridge to the east, which has a hanging moss growing from it, towards a door with flames covering it. Upon entering you are still following the stream, after a short distance there is a closed gate ahead. My shout damages her but not by very much. At the bottom of the stairs is a plinth with an etched tablet on top, from here stairs descend to the south to a pair of doors that open into Labyrinthian Chasm. You can thus eliminate the skeletons and even the dragon before going into the room. These open into the room with Morokei. Don't forget to mine the ore veins (see bugs). In addition, the dragon doesn't fit through the gate, so if you have entered, you can retreat back through it to take cover. The main objective is to claim the second Staff of Chaos piece at the far north of the dungeon, in the first floor. The Elder Scrolls V: Skyrim was released in 2011 and hasn’t left the minds of gamers since. There is a path in the northwest corner and a novice-locked gate in the southwest. There is a leveled shield in one of the alcoves and a random potion in another. Once you have dealt with him there is an unlocked chest behind the table on the left along with a couple of barrels, one of which contains ingredients. To the left of the entrance to Shalidor's Maze is the exit for Lost Valkygg. In the western corner of the room is a bleeding crown mushroom. Defeat the Dragon Priest 4. You will need to kill/damage these first in order to be able to harm Morokei. Following Thelen Kaarn's deciphering of the Elder Scrolls, the location of the legendary Labyrinthian is transcribed to the Eternal Champion, and they make their way to the labyrinth to claim the second piece of the Staff of Chaos. The only way onward is through the doorway to the west. And many in these twisted halls would stand, I found a wooden dragon priest mask outside but that's apparently not the needed item. Following the path down the next walkway, as you approach the walkway with the arch over it, you hear Morokei's voice again. According to this article on the UESP, you need to defeat the two Ghost Thralls before you can fight Morokei.However, as you have said, after defeating them, Morokei will not fight back. Not a more cunning riddler, 'twixt ocean and fief. When entering, the Champion will be attacked be two Spiders at either ends of the doorway. At the center of the graveyard, below the brazier there is an etched tablet. Jemi enters Labyrinthian and gets a face full of frost trolls and skeletal dragon. There are a couple more skeletons to be looted in the room. This section contains bugs related to Labyrinthian (Skyrim). Ahead there is an urn along with two fly amanita mushrooms. Labyrinthian cannot be cleared as there is no marked boss. To the south you see stairs leading up, take this route to check out the bottom of the chasm you've been descending steadily. Labyrinthian is a sprawling Nordic ruin in Hjaalmarch, containing the entrances to several indoor dungeon areas. 1. r/skyrim. As soon as you lift the gate, the door opposite opens and a Thalmor agent named Estormo enters, but just stands there waiting for you to approach. Around the room are three large urns and near the east wall is a stone table with stone benches surrounding it. Along the path is the third of the frost trolls beside a building that contains an urn. The exit is at the rear of the room through another double iron door. To the east is a large urn and also a corridor with a troll standing at the start of it. The lever to open the bars blocking access past the arch is to the right of the arch. Unable to stop the priest due to his immense power, Savos was desperate to seal away Morokei permanently. When completed successfully, the door will speak to the Champion, and will open to two Ghosts guarding the Staff piece: Killing the Ghosts, the second Staff Piece awaits: the first part of the base of the staff, floating over a pool of blood. Looking through the windows you will see a large cavern with walls blocking part of it off with bars blocking an arch through and a walkway with several skeleton roaming. At the far end there is a waterfall, falling into a pool. Now I wanna go in there with my main character, but the door is locked. There is an Orcish dagger stuck in the ribs of the Breton. It is easy to avoid the latter, though. When approached, Kanen will speak to the Champion as Mogrus did. After that you're primed for a troll. The approach is made under two huge arches before coming to the first wall with a smaller arch through it. There is a low ledge behind the pillars on both sides with a bowl of glow dust, a sample of nightshade, three ebony ingots, a salt pile and two bowls of bone meal on them. Obtaining the Sapphire Key, the Champion should make their way back to the uppermost chamber, and use the key on the second door of the puzzle. There is also a spectral warhound roaming the area and several nightshades and blisterwort fungi growing around the room. Find me the answer, and a door will I call For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Labyrinthian - What level were you at? He will proceed to talk to the Champion after: I have been a fool, begged them to desist at their feet. The Elder Scrolls V: Skyrim; how do I get into Labyrinthian? There is a nirnroot and a couple of hanging mosses on your right. Eventually the players will reach the segment where they must battle special bosses (i.e. Through the doorway you will find stairs going down with another leveled draugr roaming at the bottom next to a lit brazier. Fortress of Ice Instead turn around and head up some stairs that lead to the top of the wall, you will find an unlocked chest with a highly leveled magicka poison next to it. A new player home and personal dimension. Enter the labyrinth, and learn the tale of the Wise and the Dim. Labyrinthian is a delve located in Western Skyrim in The Elder Scrolls Online (ESO). On the other table there is a silver sapphire necklace on a plate. Following the successful deciphering of the Elder Scrolls in the Winterhold Mages Guild, the Eternal Champion is given the location of the legendary Labyrinthian. There is an open door to the west that leads down a flight of stairs and into another room. ". Morokei is one of the eight high-ranking dragon priests of Skyrim. The exterior is patrolled by up to four frost trolls. The first was Kanen the Elder, Under the water you will find either in a stone bowl or on the bottom two pieces of malachite ore and a piece of gold ore, as well as a skeleton reaching toward a gold diamond ring. When finished preparing, the Champion should traverse to the Labyrinthian. SoulOfFayth 8 years ago #1. The Labyrinthian's main hold of difficulty comes from its confusing passageways from the main floor, and the Domains of Mogrus the Dim and Kanen the Elder. There is an urn buried in the rubble in an alcove just to the north of the plinth. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Where is the exit to the labyrinthian? In the northwestern corner is a doorway into a corridor that has a bleeding crown mushroom growing in a stone bowl to the south and an iron door to the north. Through the door is a corridor that end in a cave-in, with two burial urns among the rubble. The Champion should make their way back to the first floor now, and use the key to enter the first part of the uppermost chamber. Holds the only key that unlocks this door. The Domain of Kanen. Looking from the top step, down to the west you will see two skeletons standing guard and two gold ore veins on the ground. In the center there is a skeleton of a Breton, beside them is a note that explains what happened to him and the Wooden Mask that gives access to Bromjunaar Sanctuary. There is a flight of wooden stairs leading up again with an unlocked chest and burial urn underneath. There is also a draugr that you will have to fight along with the skeleton. Using a ranged weapon to deal with the skeleton will alert a spectral warhound and spectral draugr wight. This is the tale of two brothers, Arrows cannot be shot through the closed gate, but some spells and shouts can. As you approach a sarcophagus will burst revealing a leveled spectral draugr on the left. The approach from Hjaalmarch is found by traveling from Morthal towards Stonehills mine, as you travel, shortly before reaching some rubble on the left-hand side of the road there is a turn off to the right (south). There are a couple of urns and burial urns around the room and against the eastern wall is a set of shelves holding another burial urn. ... learning and developing new skills as a game dev for the last couple of years even though I'm more a programmer than a level designer I hope you all will enjoy this new mod when it comes. Immediately on your right, behind some vegetation in shallow water are a total of four pieces of malachite ore. You may need to push them up out of the water in order to pick them up. The final one is on the left near the start of the room. You may not be able to interact with one of the gold ore veins. Those being Trolls, more Ghouls and Iron Golems, Ghosts, along with other random creatures that may spawn. The only other items in this room are a couple of White Cap mushrooms. Hail All - Brave City Bromjunaar At the bottom there is a plinth with a copy of the spell tome Steadfast Ward, with an unlocked chest and a couple of barrels beside it. The Champion now must finish the second part in their ten year journey, and claim the sec… 1.0m members in the skyrim community. Skill level-ups can also be acquired instantly from training or by reading skill books. Mogrus' chamber contains two doors, one being Mogrus' cage, where his red eyes glow and where he constantly moans, and one being the cage for the Diamond Key. Quest Giver SKYRIM How To Clear Labyrinthian Complete Walk Through Commentary + Tutorial In the pool is a slaughterfish and at the bottom is an unlocked chest, five loose slaughterfish eggs and two clusters of eggs at the edge of the pool. videogame_asset Skyrim Special Edition. To the west is a closed wooden door. Through the locked gate is a small catacomb with four alcoves behind a lit brazier. It is a step down in difficulty, and does not include magma, which makes it an easy task to best Kanen the Wise and escape. Behind these is a graveyard with three wisps patrolling it. The ancient Nordic ruin of Labyrinthian was first constructed by the Dragon Cult as a temple to the dragons. Buy the fire bolt spell. Next Quest -. Return to Tolfdir At the rear of the room is an alcove with a plinth holding a spell tome: Flames. I'm level 13 and the one in Labyrinthian Thoroughfare is totally kicking my butt. This door leads to Labyrinthian Tribune. The Champion should now head back to the entrance of the Labyrinthian, and head to the door on the left. The other two contain a salt pile, a sample of scaly pholiota fungus, two deathbell flowers, a bowl of bone meal and a filled random soul gem. Haven't been able to defeat her yet. Collecting it, the Eternal Champion notes the melding of the first and second piece of the staff: After this, the Champion should leave the Labyrinthian at once and sleep at an inn, to receive the congratulations from Ria Silmane... *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. This will lead them on the right path to the second floor of the Domain of Mogrus. It breathes frost, so be prepared. Just like Kanen's riddle, while there are multiple answers, they are generally the same: If failed, the door will give an indefinite amount of tries to complete the puzzle. There are a row of coffins on shelves along the back, some of which may contain a few septims or bone meal. The path turns to the west, then south and meets up with the broken walkway found the other route. The two domains on the second floor, including the first floor, make up a very large and confusing dungeon, hence Labyrinthian being a labyrinth. There are two Namira's rot mushroom and a burial urn in the corner with the path continuing to the north. Weapons and armor should be repaired at a shop if damage is accumulated, along with more potions from the Mages Guild. a key and a riddle, and a test in between. Once dealt with climb the ramp harvesting hanging mosses on the way. On the table is a random resist cold potion and a random spell tome of Detect Life, Ironflesh, Waterbreathing or Telekinesis. You can hear a troll nearby. Claim the Sapphire Key from the Domain of. To the south end is an adept-locked gate, while the north turns to the west and descends to a pair of iron doors. This is where you will face a wispmother. While the Champion could simply bash open the door to the key, it is easier and less costly on the used weapon just to talk to Mogrus, especially considering how strong the door is, as it is a magically held lock. For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled "Level 11, too early for Labyrinthian? The path enters a corridor, at the corner is a damaged sarcophagus with an ancient Nord helmet and sword laying inside. The middle one fires firebolts, while the other two fire flames. Take the path down to the stream. The corridor descends a flight of stairs, as you descend you will hear Morokei again. Upon entering you are in a badly damaged catacomb area, with quite a lot of vegetation including a couple of blisterwort mushrooms around. Find the Staff of Magnus 3. - I ask this becuase originally my mage character, the first one Rothion was lvl 5 when doing the Mzfutl quest Revealing the Unseen I believe and was getting his major toosh wooped. Before this there is a path to the north that passes through a closed gate into a room with the start of a spiral staircase leading down, however it is blocked after a couple of feet with a White Cap fungus and nothing else. Community content is available under. Take your favorite fandoms with you and never miss a beat. Yet after untold ages, There are several hanging mosses growing in this room. There are several cages by and hanging from the arch you pass under. The word wall that teaches you a word from the Slow Time dragon shout is in front of the throne and a leveled draugr is sitting in it. After approaching the third door, they will encounter a final puzzle: Here lies the final portal, the doorway to life... To the north there are a few steps down to an unlocked iron door that leads further into the ruin. The corridor leads to an unlocked iron door that has a lightning rune on it. Among the rubble is an urn and two burial urns. There are three blisterwort fungi and three nightshade plants growing along it. There is also a tunnel heading east with a skeleton standing guard part way along it. There are quite a few nightshade plants along these walkways. The room itself is cave-like and has obviously suffered great damage, with broken slabs of … Door 2 The map adjacent has been modified to mark both the Diamond Key, and Mogrus the Dim. The Domain of Mogrus is the first section of the second floor that the Champion should enter. This starts with another room with twin stairways proceeding down, however the left-hand stairway has suffered a cave-in. More beautiful than the face of your God, Once defeated there are three blisterwort fungi and four nightshade plants in this cave along with an urn, a burial urn and an unlocked chest at the back. Upon activating the ceremonial door, the Torc of Labyrinthian is removed from your inventory and becomes a knocker on the door. At the bottom of the stairs up to Labyrinthian is an empty cart, with a path between two flights of stairs that lead to nothing of interest to the east of this. On your right is a path that leads to two unlocked chests and two burial urns. When at the entrance hallway to the Labyrinthian, the Eternal Champion makes note of a message assumed to be carved in the wall: As implied, the Champion should disregard the other doors and continue along the central door's path. The room above contains a leveled draugr unless you've already dealt with it. At this point, you alert another leveled draugr to your presence, even when sneaking. Behind the door is a room containing a draugr who will normally hear you destroying the rune and come to investigate. This door is closed for me and there seems to be no way to open it. One of the shelves has been knocked over and contains nothing of interest. When approaching, the Champion makes note of a message cut into the ground: Scratched in the ground here is the word, - Using the key on the first floor's main chamber door, the door will open and lead the way to a second door. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Labyrinthian_(Quest)?oldid=3067492. Live men who eat it die slow... Once they are all dealt with continue down. The quicker I run... This gives you plenty of time to prepare for battle or just to start firing ranged weapons or spells at him. This is normal, due to the chances of each Staff of Chaos piece earned. Find a way out of Labyrinthian 9. Kanen's hourglass riddle is used again during the quest ", A redrawn version of the Labyrinthian's exterior is used as the background on the official. On the raised section opposite where you entered is a set of shelves containing a gold ingot and random empty soul gem; behind the shelves, on a platform you can jump to, are two burial urns and two pieces of gold ore. On the lower level are three nightshade plants and one blisterwort fungus. As you descend the right-hand stairway you will hear the voice of Morokei, which will drain your magicka every time you hear him, and a frost spirit will spawn from a door with frost and ice around it. - The first terrace is devoid of anything of interest. What force and strength At the far western end is a burial urn. Looking down you can see more spectral enemies below. New quests, lore, dungeons, puzzles and bosses. The path heads down stream to bars blocking the way. There are a couple of iron weapons among the skeletons and also a banded iron shield. In terms of size, the Labyrinthian is far larger and more complicated than the Fortress of Ice, and in-turn the Fang Lair. The objective is to get there, claim the Sapphire Key, and free Kanen just as Mogrus was. Long ago, there was a group of powerful Nordic mages that worshiped and served the dragons. West of the lower area has several empty stone huts with different levels of snow drifts in them. The Champion, if they are a spellcaster, is encouraged to play around with spellmaking if they have the Gold. Situated in a mountain pass between Hjaalmarch and Whiterun Hold, Labyrinthian is the ruins of an ancient Nord city. The Champion should make their way back to the first floor, and use the key to enter the second and final part of the uppermost chamber. 8 years ago That actually sounds like a good tactic - you take fire damage, you don't take freeze damage so you do not slow down, which means you take less damage overall. There is blood over the enchanter and floor. At the bottom at the start of a corridor is a leveled spectral draugr, there is also another leveled draugr and a spectral warhound around the corner out of sight. Due to a fail-safe inside the game, if the Champion has not received a dream bridge from Tharn at any point in-between two Staff of Chaos dungeons, when traveling to the next dungeon for the first time—in this case, to Labyrinthian from Fang Lair—Tharn will forcibly dream bridge on the journey to the former. Main quest. It is also possible to raise the gate and shoot through the open entrance without entering. It requires you to have the Torc of Labyrinthian. Etched Tablet - As you approach the end you will hear Morokei's voice yet again. Prerequisite May Enemies See Her Majesty To the north you see an iron door at the end. The path heads north and after a couple of turns enters the huge cavern seen through the windows. It is possible to retrieve a Staff of Magnus, leave Labyrinthian, and return later to retrieve a second Staff of Magnus from Morokei's body by not learning the shout Slow Time. - Repack the BSA file to now include the missing Ayleid LOD textures. One of the most endearing games released in the last decade, Skyrim is proof that gamers recognize and reward good storytelling, ample player choice, and thoughtful world building.In all of the ways, the game delivers and in spades. After returning Kaarn's Tablet, and the celebratory events after, the Eternal Champion should proceed to the Labyrinthian. Shortly before his death, Aren gave the Torc to Mirabelle, saying that she would know what to do with the item when the time came. Labyrinthian's first floor. There is a spectral draugr and skeleton standing guard at the bottom, they will definitely be alerted while fighting the first draugr. Priest due to the Champion should traverse to the east are stairs up and around corner... 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